Game Design Presentation
Transcript: Game Mechanics NOW LISTEN if you wanna play the Greatest game ever made Brought to you by Group 1 We are #1 too Connor Fullerton, Bryan Gabay, Blaine O'Donnell, Sean McFarlane Be the last one standing Defeat the boss 6 Side Dice Game Board 20 Side Dye Equipment/Item Cards Piece of Paper Set hp to 50 All players Start with 1Atk,1Def,1Spd Pick your first evasion # & block # Roll to see who goes first (highest decides whether clock wise or counter CW) The board is divided into squares 3 sets of Boards are available 10 by 10 ,15 by 15, 20 by 20 Each square is has its individual attribute, (Blank sq, Atk Sq, Def sq, Etc.) Gimp Sq - Special items that can be used to turn tide of battle. Types of Cards Equipment cards, Items, Gimp cards Choosing a Path Bonus Start Your Turn here Check if any usable Gimp items Then role 6 side dye/dice Check speed & armor stat to determine actual movements, Minimum of 1movement + End Turn Check inventory possible use item End Turn Go to battle Check Speed (If tie roll for first attack) Initiate attack May use Gimps cards Roll Block or/and Evasion If block Succeeds Check Items (use item or no) End turn If block Fails Prepare to die If failed subtract Attack Pt from opponents Def Pt = X subtract X from opponent HP (minimum of 1 damage) Use item or end turn Check item, Check slot keep Discard End Turn In Conclusion This game is amazing =0 (>o.o)> <(','<) join in on the fun References Refer to paper (Fastest Battōjutsu) Tools are important If land on Blank Goals/Objective (20 side dye), Check evasion number/Check block number. Move player and check what space was landed on players may use gimp card is important Players Action If land on item Use Item Appy effect is important too If land on occupied space Players Actions If you choose to keep traditional you get a special ability The opponent does zero damage Set Rules Actual Board BEADS